
Gods Go Pew Pew
Anubis and Thanatos wage an endless war across a 5×5 grid with 50 fixed paylines. Each god flips into a Bone Wild when it lands, and when both line up adjacent, every symbol trapped between them turns wild too. Win a god clash to fire Split or Swap, then chase the Death Games free spins toward the 9,999x max.
Bone Wilds, Split & Swap and the Death Games
The whole game runs on a feud between two gods. Anubis and Thanatos land as special symbols, and when either shows up it flips into a Bone Wild. The real fireworks happen when both gods sit adjacent — diagonally, horizontally, or vertically — because every paying symbol trapped between them also turns into a Bone Wild. Line the two up across the grid and you can carpet whole sections in wilds on a single spin.
When the gods clash, one of them wins the round and fires off a feature. If Thanatos comes out on top, the Split feature hits: he splits a random batch of symbols into two, and any multiplier values riding on them get doubled. If Anubis wins, Swap kicks in — he marks one or more symbol types and upgrades every copy on the board to a higher-paying god. On top of that, the xZone symbol acts as a roaming multiplier, throwing a boost of up to 50x onto the symbols around it.
Land 3 Hourglass symbols and you enter the Death Games, where you pick your free-spins path. Dead Spins raises a Skull multiplier every time symbols transform, and in the Super version those multipliers never reset between spins — that's the carry mechanic that builds toward the 9,999x ceiling. Lazer Tag is the wilder pick: an air-hockey-style side game where lasers ricochet around the edges of the reels, bumping up the multipliers stacked on either side. Chain a god clash into a stacked multiplier during Dead Spins and the top payouts come into range.
Sneaky Slots high-volatility RTP.
Maximum win potential.
High volatility space risk.
Max xZone multiplier.
Where to Play Gods Go Pew Pew
Top-rated licensed platforms offering the biggest bonuses and fastest payouts.


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Bonus Mechanics Explained
6 mechanics drive the 9,999x max win. Here's exactly how each one works.
Bone Wilds
How to Trigger
Anubis or Thanatos landing on the reels, or both gods sitting adjacent to each other.
What Happens
Each god symbol flips into a Bone Wild when it lands. The real payoff comes when both gods land adjacent — diagonally, horizontally, or vertically — because every paying symbol caught between them also converts to a Bone Wild. A well-placed pair can wild out a large chunk of the grid in one spin.
Multipliers
Bone Wilds substitute for paying symbols. Their impact scales when a clash feature or an xZone multiplier (up to x50) overlaps the wild positions.
Odds (est.)
Single god wilds land often; the double-god adjacency that mass-converts symbols is the rarer, higher-value event.
Strategy
This is the base-game engine — most spins live or die on whether the gods line up. Nothing to chase, but watch for both gods on screen since that's when a spin can explode.
| Trigger | Anubis / Thanatos land |
| Big Hit | Both gods adjacent |
| Effect | Symbols between turn wild |
| Pairs With | xZone up to x50 |
| Where | Base game + free spins |
Split & Swap
How to Trigger
Fires when the two gods clash and one wins the round.
What Happens
The clash outcome decides the feature. If Thanatos wins, Split cuts a random group of symbols into two copies and doubles any multiplier values sitting on them. If Anubis wins, Swap marks one or more symbol types and upgrades every matching symbol on the board to a higher-paying god.
Multipliers
Split doubles existing multiplier values. Swap raises payout tiers rather than multiplying, so the two features reward different board states.
Odds (est.)
Tied to god-clash frequency. Which feature triggers depends on the RNG-decided winner — you can't pick.
Strategy
Both routes need symbols already on the board to be worth much. Split shines when multipliers are in play; Swap shines when the grid is stacked with low-tier gods ready to upgrade.
| Thanatos Wins | Split (doubles multis) |
| Anubis Wins | Swap (upgrades symbols) |
| Trigger | God clash |
| Control | None — RNG decides |
| Best With | Loaded board |
Death Games: Dead Spins
How to Trigger
Land 3 Hourglass symbols to enter the Death Games, then choose Dead Spins.
What Happens
Dead Spins is the multiplier-building free-spins path. Every time symbols transform, the Skull multiplier ticks up. In the standard mode it can reset, but in the Super Dead Spins version the multiplier never resets between spins — it carries the whole round, which is the mechanic that grows toward the 9,999x max win.
Multipliers
Skull multipliers climb per transformation. Super Dead Spins keeps the running multiplier persistent across every spin in the feature.
Odds (est.)
Death Games trigger at roughly 1 in 180 spins. Super Dead Spins is the harder, higher-ceiling version.
Strategy
Pick Dead Spins when you want the slow-build, max-win route. The persistent multiplier in the Super version rewards long feature runs where the gods keep clashing and transforming symbols.
| Trigger | 3 Hourglass symbols |
| Multiplier | Skull, climbs per transform |
| Super Mode | Multiplier never resets |
| Max Win Home | 9,999x builds here |
| Trigger Rate | ~1 in 180 spins |
Death Games: Lazer Tag
How to Trigger
The alternate free-spins pick offered after triggering the Death Games with 3 Hourglass symbols.
What Happens
Lazer Tag swaps the steady multiplier build for arcade chaos. It plays like air hockey — lasers ricochet around the edges of the reels, and each time one strikes it raises the multipliers stacked along the sides of the grid. Those side multipliers then apply to wins during the round.
Multipliers
Multipliers sit on the sides of the reels and grow each time a laser connects with them.
Odds (est.)
Same Death Games entry as Dead Spins — you choose between the two after triggering. Outcomes are more swingy than the Dead Spins path.
Strategy
Take Lazer Tag when you want variance and a faster, more chaotic bonus. It can spike hard when the lasers keep finding the multipliers, but it lacks the guaranteed carry of Super Dead Spins.
| Trigger | Death Games choice |
| Style | Air-hockey lasers |
| Multipliers | On the reel sides |
| Growth | Each laser strike |
| Vs Dead Spins | Higher variance |
Gods Go Pew Pew FAQ
Frequently asked questions about the game
